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Peter Shikli and Karan
Kamdar founded RoboTeamX to develop the capabilities of robots to work on a
team.
Whereas the literature
is full of robots doing amazing things, robots have so far operated as single
entities, replacing a single human when the work is dangerous, tedious, or more
expensive. More than one robot, cooperating to accomplish this has so far not
been done to our knowledge, at least not to where such robotic cooperation was
the focus of the technology.
Such cooperation, which
in many ways may seem innate to humans, is actually a complex interaction of
parallel processing, communication, arbitration, consensus building, and
resource allocation. Technology to apply such concepts to autonomous robots is
in its infancy.
Our first step was to
build a robotic chess set using
resin chess
pieces with a 2-ft tall king, with the possibility that we may upgrade to
fiberglass
chess pieces with a 6-ft tall king in the future. Besides their size, the key
difference is that each of these chess pieces has its own independent processor
calculating the next game move. RoboTeamX developed a robotic synergy
language CRACL, pronounced crackle) for Cooperative Robotic Arbitration and
Command Language. In this case, CRACL decides on the best game move in the
majority of cases where the chess pieces differ in their move
recommendations.
The RoboTeamX
rollout was an actual robot vs. human chess game. Make no mistake, these
robots are autonomous from human control and autonomous from each other. This
was not a computer-controlled chess game (a la Boris, Deep Blue, etc). This was
a team of robots, working within the structured boundaries of chess game rules
to try to achieve their collective objective. They made their moves and advised
the humans to make theirs. Play was on a giant chess board with 2-ft wide
squares instrumented to sense the movement of the humans.
To make life
interesting, the humans facing them were operating by the same rules, by a
similar need to cooperate to make their move. They were not controlled by a
chess master in a chair overlooking the game. They had to communicate,
arbitrate, and come up with the human team's move before their clock ran
out. |

A UCLA engineer with an
MBA, Peter Shikli has over 25 years in software development, high-tech business
development, and project management. He is a Certified Manufacturing Engineer,
a Registered Professional Engineer, accredited college instructor, guest
lecturer, and has published over 40 articles & books.
Mr. Shikli's experience
includes VP of R&D, CIO for an electronic component exchange, various
high-tech positions with Garrett Aerospace and Ampex, and Program Manager for
SAIC, the world's largest international think tank. Having founded Bizware, Mr.
Shikli chaired various internet consortiums such as the Orange County Chapter
of the Southern California ColdFusion Users Group, the Orange County PHP
Developers Group, Director of the WebTeam Coalition, and the Internet
Consortium of the Orange County Business Council.
Mr. Shikli is currently
the CEO of Bizware Online
Applications, Inc and its subsidiary MegaChess. |

Karan Kamdar earned a
master's degree through the Arts, Computation, Engineering (ACE) Program in the field of
cooperating robots from the Electrical Engineering and Computer Science (EECS) Department of the
University of California at Irvine.
Mr. Karan is the chief
architect of the CRACL language for synergistic robotics, and he built the
testbed using the chess robots to demonstrate it. |